This professional training series is compiled in 10 parts and fully teaches the basics of simulating water, river, underwater, water bubble and ... in the Houdini program. The things that are discussed in each part very briefly include the following:
Starting to work with Flip node - creating foam on water - water viscosity parameter - divergence parameter or water absorption and explosion mode - effect of air resistance on water - surface tension of water - discussion of bonus point cloud - creating melting state in the object
Creating water origin points on the moving object - Water movement based on the moving object in animation - Water flow on the surface and spilling it - Creating moisture effect on the object - Creating rain drops - Layers defining the simulation range - Water flow simulation - Create mesh for water - corrections
Creating foam based on texture or texture - Foam movement on water - Foam patterns - Creating bubble mode for water foam - Overview of white water simulation (Floor on water) - Techniques for using white water - Rendering white water or The same floor on the water
Creating an underwater shark attack animation - Creating animation and environment - Creating the part where the shark's body collides with the rock - Water simulation - Bubbles related to the shark - The effect of the environment on water - Dense water bubbles
Creating waves on the seashore - Creating the main page of seawater - Defining the seashore - Creating long waves - Creating the effect of waves hitting the seashore
Creating a swirling water cone - Creating a curved force - Creating earth's gravity for water - Turbulent water state - Creating foam on water - Creating water bubbles
Creating a relatively static landscape of river water and land - Modeling the river path and its surroundings - River simulation - River water settings - Unifying the river with the environment
Waterfall simulation - how to make a cinematic scene of pouring water and related settings
Creating a Roaring Waterfall - Water Settings for River - Materializing River Water - Water Foam Settings - Water Mist on Air - Overview of Scene Rendering - Materializing for Rendering - Final Scene Rendering - Scene Post Production in Nuke - Post The production of the shark scene in the fourth part of the training